﻿namespace QuantumEngine
{
    partial class EditQuestRoot
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.label1 = new System.Windows.Forms.Label();
            this.groupBox1 = new System.Windows.Forms.GroupBox();
            this.label3 = new System.Windows.Forms.Label();
            this.QuestInfo = new System.Windows.Forms.RichTextBox();
            this.QuestName = new System.Windows.Forms.TextBox();
            this.label2 = new System.Windows.Forms.Label();
            this.coolButton1 = new QuantumEngine.CoolButton();
            this.groupBox1.SuspendLayout();
            this.SuspendLayout();
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(32, 68);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(66, 13);
            this.label1.TabIndex = 0;
            this.label1.Text = "Quest Name";
            // 
            // groupBox1
            // 
            this.groupBox1.Controls.Add(this.label3);
            this.groupBox1.Controls.Add(this.QuestInfo);
            this.groupBox1.Controls.Add(this.QuestName);
            this.groupBox1.Controls.Add(this.label2);
            this.groupBox1.Location = new System.Drawing.Point(4, 4);
            this.groupBox1.Name = "groupBox1";
            this.groupBox1.Size = new System.Drawing.Size(404, 194);
            this.groupBox1.TabIndex = 1;
            this.groupBox1.TabStop = false;
            this.groupBox1.Text = "Quest Information";
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(363, 34);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(25, 13);
            this.label3.TabIndex = 3;
            this.label3.Text = "Info";
            // 
            // QuestInfo
            // 
            this.QuestInfo.Location = new System.Drawing.Point(48, 54);
            this.QuestInfo.Name = "QuestInfo";
            this.QuestInfo.Size = new System.Drawing.Size(350, 118);
            this.QuestInfo.TabIndex = 2;
            this.QuestInfo.Text = "";
            this.QuestInfo.TextChanged += new System.EventHandler(this.QuestInfo_TextChanged);
            // 
            // QuestName
            // 
            this.QuestName.Location = new System.Drawing.Point(48, 27);
            this.QuestName.Name = "QuestName";
            this.QuestName.Size = new System.Drawing.Size(169, 20);
            this.QuestName.TabIndex = 1;
            this.QuestName.TextChanged += new System.EventHandler(this.QuestName_TextChanged);
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(6, 27);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(35, 13);
            this.label2.TabIndex = 0;
            this.label2.Text = "Name";
            // 
            // coolButton1
            // 
            this.coolButton1.CoolText = "Generate Event";
            this.coolButton1.Location = new System.Drawing.Point(297, 204);
            this.coolButton1.Name = "coolButton1";
            this.coolButton1.Size = new System.Drawing.Size(111, 30);
            this.coolButton1.TabIndex = 2;
          
            this.coolButton1.MouseClick += new System.Windows.Forms.MouseEventHandler(this.coolButton1_MouseClick);
            this.coolButton1.MouseDown += new System.Windows.Forms.MouseEventHandler(this.coolButton1_MouseDown);
            // 
            // EditQuestRoot
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.AutoSize = true;
            this.Controls.Add(this.coolButton1);
            this.Controls.Add(this.groupBox1);
            this.Controls.Add(this.label1);
            this.Name = "EditQuestRoot";
            this.Size = new System.Drawing.Size(418, 248);
            this.groupBox1.ResumeLayout(false);
            this.groupBox1.PerformLayout();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.GroupBox groupBox1;
        private System.Windows.Forms.TextBox QuestName;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.RichTextBox QuestInfo;
        private CoolButton coolButton1;

    }
}
